The standard high-bet gaming machine class operated in NSW registered clubs and hotels under the Gaming Machines Act 2001. Class B GMs trigger the bulk of NSW gaming obligations — entitlement caps, gaming-room location, hours-of-operation under s.41, mandatory six-hour shutdown, restricted-area signage, self-exclusion compliance, and the Community Development Contribution threshold are all attached to Class B operation. Distinct from Class A approved gaming machines, which sit at a lower-stake licensing tier.
This term sits in the NSW gaming & clubs section of the working glossary — vocabulary drawn from the Gaming Machines Act 2001, the Liquor Act 2007, the Registered Clubs Act 1976, and L&GNSW guidance.
The NSW statute governing approved gaming machines in hotels and registered clubs. Part 4 covers harm-minimisa…
Requires a hotelier or club authorised to keep approved gaming machines to (a) ensure patrons have access to a…
The clause setting out the minimum requirements of a NSW self-exclusion scheme — including written and signed …
A voluntary scheme under which a patron undertakes in writing to be excluded from the gaming area of one or mo…
A self-exclusion arrangement covering more than one venue. The patron's undertaking applies across all partici…
The NSW-mandated role responsible for harm-minimisation activity on the gaming floor — welfare checks, interve…